Events
APIs for pointer interactions and action triggers.
PointerEvent
Pointer interaction event data.
Constructor
PointerEvent.new(id, position)
Creates a new PointerEvent. Used for forwarding events to nested artboards.
PointerEvent.new(id: number, position: Vector): PointerEvent
Example:
-- Forward event to nested artboard
local childPos = transformToChildSpace(event.position)
local childEvent = PointerEvent.new(event.id, childPos)
Attributes
| Attribute | Type | Description |
|---|---|---|
position | Vector | Local coordinates |
id | number | Pointer ID (for multitouch) |
Methods
event:hit(isTranslucent?)
Marks the event as handled. If isTranslucent is true, the event may continue to propagate through translucent hit targets.
event:hit() -- Standard: stops propagation
event:hit(true) -- Translucent: may continue through
Example:
function pointerDown(self, event: PointerEvent)
if isInBounds(event.position) then
self.pressed = true
event:hit()
end
end
Trigger
A type alias used in Input<T> declarations to mark a trigger input.
export type Trigger = (any) -> ()
In practice, triggers are accessed via viewModel:getTrigger(...), which returns a PropertyTrigger with fire() and listener methods. The Trigger type itself is primarily used when declaring Input<Trigger> fields on script types.
See Also: PropertyTrigger
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