01 / DESTINATION
Type where the playhead belongs.
Frames, explicit timecode, or NLE-style bare digits. The display previews the resolved destination before After Effects moves.
- 50 → frame 50
- 1010 → 00:00:10:10
- 10:10 → 10s 10f
Native plug-in. Instantaneous response.
No browser panel, scripting bridge, or round trip. Summon fNav+, type a frame, timecode, or expression, and feel the timeline answer immediately.
NATIVE SPEED / DEEP CONTROL
The timeline responds while you're still deciding.
fNav+ is compiled C++ loaded directly by After Effects as an AEGP. Every digit edit, custom step, mode switch, and recovery command reaches the timeline without a browser or scripting bridge in between.
The amber HUD shows four controls beyond the destination and math examples above: edit a digit, invoke a configurable step, switch display modes, or restore the playhead's starting frame.
BUILT-IN VS PURPOSE-BUILT
Both paths can be assigned a global shortcut. fNav+ keeps that native immediacy, then adds a persistent interface for calculation, precision editing, live preview, and recovery.
| Workflow | After Effects | fNav+ 1.0.0 |
|---|---|---|
| Global shortcut | Assign a shortcut to the native Go to Time command | Record your preferred shortcut in fNav+ Settings and summon the HUD globally |
| Direct destinations | Enter a frame or time value | Frames, explicit timecode, or right-grouped NLE digits |
| Timeline math | Basic destination or offset entry | Chained + − × ÷ expressions with normal precedence |
| Precision editing | Replace the entered time value | Select, overwrite, or step one display digit at a time |
| Frame stepping | Fixed one- and ten-frame keyboard commands | Step the selected digit by its place value with natural carry |
| Custom step presets | One- and ten-frame amounts are fixed | Three modifier presets—1, 10, and 100 frames by default—each independently configurable |
| Preview and recovery | Commit a destination or drag the CTI | Live destination preview and scrub; Escape restores session start |
| Frames / timecode | Uses the project time-display controls | Tab switches the HUD view without changing project settings |
| Execution | Built directly into After Effects | Compiled C++ AEGP loaded directly inside After Effects |
Built-in shortcut reference: Adobe After Effects documentation ↗
THE WHOLE MOVE
01 / DESTINATION
Frames, explicit timecode, or NLE-style bare digits. The display previews the resolved destination before After Effects moves.
02 / CALCULATION
Start with an operator for a relative move. Start with a number for standalone math. Multiplication and division keep their proper precedence.
03 / CONTROL
Arrow into any digit, overwrite it, or step by its place value. The CTI follows Up/Down live; Enter keeps the move and Escape restores the session start.
SEE THE WORKFLOW
This early capture predates the final 1.0.0 skin, but the core move is already here: summon, enter, commit, then tune color, scale, and shortcut behavior.
EARLY INTERFACE CAPTURE · 01:09 · AUDIOBROADCAST-ACCURATE
True SMPTE drop-frame conversion for 29.97 and 59.94 families, plus integer and fractional composition rates.
Comp display starts, zero/one-based frame numbering, and timecode-conversion mode are handled at the display boundary.
The active frame rate stays visible in Timecode mode. Tab converts the current position without touching project settings.
KEYBOARD MAP
No mode maze. The first arrow engages precision editing; the first digit starts a direct destination.
SETTINGS THAT STAY SET
Record a modified global shortcut, place the HUD where your eyes already are, scale it from 50% to 150%, choose a licensed accent, and tune three fixed stepping amounts.
TRY THE NAVIGATION
Direct frame/timecode navigation, digit editing, ordinary stepping, live scrub, size, position, mode, and global shortcut remain available.
Unlock relative and standalone expression math, custom tint, and custom Shift / Alt / Command-Control step amounts.
1.0.0
PUBLIC RELEASE
fNav+ begins its public version history at 1.0.0. Download the current build, start the trial, and manage your license through aescripts + aeplugins.